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The converted interface and the new pumping system are Halo developers: The Master Chief Collection on improvements for PC

Microsoft, 343 Industries And Splash Damage Repeatedly said that PC version Halo: The Master Chief Collection do with all possible care. On the blog on the official website, the authors told a little more about the planned improvements.

The development of the PC version commented George Wright (George Wright), senior producer Splash Damage. According to him, developers have to plow seven terabytes of data scattered through eight releases. Different Halo different engines, and some are not even created specifically for Halo – Perhaps the remakes of the first and second parts that the studio made are implied Saber Interactive using their technologies.

A lot of attention is paid to management. A good control system for PC, says Wright, includes a fully customizable layout, minimum delay in the input signals, support for a large number of devices, and so on. Splash Damage It is even going to make a tool where players will be able to create their own curved mouse accelerations!

In updated The Master Chief Collection also introduce pumping counter. The goal is to recreate the spirit of progress from Halo: Reach, only in modern form. At first the system will be simple: players will be able to track their successes in gameplay and open awards. Then it will be made more interesting, but how exactly is not revealed. Only the levels, seasons and "Angoka" are mentioned.

As the developers say, PC https://moonrollcasino.co.uk/bonus/ version Halo rests on three fundamental principles.

The first principle is “native PC”, where they are trying to create the best shooter by the standards of computer gamers. This principle includes:

• Management:
– Wide layout settings,
– excellent perception of signals from the keyboard and mouse in the whole game,
– low delay in incoming signals,
– Support for many mouse settings and gameplay.

• Native interface:
– updated interface management familiar to PC users,
– Support for many settings of video and games with which users will adjust the shooter under their iron,
– Support for the sliders of the viewing field (as much as each game allows),
– Text chat.

• Support for a variety of iron and the use of its advantages:
– many permits and ratios of the parties (from 4: 3 to 21: 9),
– Gsync and Freesync,
– increased personnel frequency,
– Mice with high and low dpi,
– Many keyboard styles,
– both selected and built -in video cards,
– Controllers Xinput,
– optimization of downloads.

• High -quality windows:
– Full -screen mode in a window without a frame,
– flexible changes in the size of the window,
– Support for hot keys like Alt + Tab, Alt + Enter and so on.

The second principle is "Heritage". The authors of the version for PC do not change the main gameplay Halo, If he does not encounter bugs or the requirement to make small modern changes in the "quality of life".

The third principle is "Hobbies and Evolution". Over time The Master Chief Collection will develop. The new system of progress, which we wrote about above, is just part of the third principle.

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